| Interview mit Tony Moore (OmU) |
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| Geschrieben von Björn Wederhake | ||||
| Dienstag, 10. Januar 2006 | ||||
Seite 2 von 2 The first tradepaperback of The Walking Dead will soon be released in Germany, published by Cross Cult. Translated parts of the following interview with penciller (#1-#6), cover artist (#1-#25) and Eisner Award nominee Tony Moore can be found in said print edition.Below we present the complete interview that was done for Comicgate by e-mail in the end of 2005 (interviewer: Björn Wederhake). Comicgate: Which artists are your idols or had a big influence on you? Your style, at least concerning the faces, reminds me somewhat of a more refined version of the ‘traditional’ Image style.
CG: How about European artists? Are you familiar with some of them? Any influences from this direction?
TM: I love Moebius. I really enjoyed his work on Blueberry, and I have a few others including just some various art books. I really like Bruno Gazzotti’s work on Soda, but I haven’t been able to find any translations of it that I could buy over here. I also love Milo Manara’s work in Heavy Metal.
My exposure to most European stuff is pretty limited, though I’m trying
to track down more and more stuff as I get increasingly disinterested
with American superheroes as they are.
CG: As
an artist, what would you say are your greatest strengths and
weaknesses? Anything you really have to struggle with if you have to
draw it?
TM: I think my strengths come in having
characters emote on the page, and in adding a tangible grit to things.
I try to make a scene easy to immerse yourself into, and I feel good
about what I’ve been able to do along those lines. I don’t think that
heavy use of blacks is a strength of mine. I often wish I were bolder
in that aspect. And I’m not very good with technical design. I try to
lift as many successful aspects of that kind of stuff from other
artists whom I think are better at it than I am, and hopefully add
enough of my own spin on it that nobody notices.
CG: You and Robert Kirkman worked together prior to The Walking Dead. How did you two become the creative team for Battle Pope?
TM:
We met when we were 12 years old, in 7th grade History class. We went
to the same school and graduated the same year, so we have a good deal
of history, considering how young we are. When I was in my first year
of college, I got a call from Robert, whom I hadn’t seen in months,
asking if I’d be interested in trying to do a comic. We didn’t know how
to make comics, but we knew what they were supposed to look like, so we
basically reverse-engineered the process and figured it out.
CG: For The Walking Dead,
how exactly did you and Robert co-operate? Did you meet in person and
discuss things or did this all happen via phone, snail mail and the
internet?
TM: Once I left college, I actually got a
house just a couple of miles away from where he lived. Sometimes there
were phone conversations, but mostly, I would just come over to his
studio and we could shoot ideas back and forth as we worked.
CG:
How big was your influence on the character designs? Did Robert have
clear cut visions about how the characters should look or did you have
some leeway there?
TM: For many of the main
characters, Robert would have ideas of specific actors he envisioned
playing them, so I would base them off those general descriptions and
try to put my own stamp on them as I went. Other characters had looser
descriptions, and some of them were just names that I turned into
people based on how they acted in the scripts, based a lot of times off
people I knew or had seen in real life.
CG: Who
had the idea of doing the title in monochrome and what was the decisive
factor for doing so? After all, only one major zombie movie (George A.
Romero’s Night of the Living Dead) has been shot in black and white.
CG: Did
you have any influence on who ‘colored’ your issues? After all, the
quality of the monochrome color pretty much varies depending on who was
responsible for the coloring.
CG: The
visual style of the title is quite impressive: I still remember turning
the page in the first paperback and there was Rick, in the middle of
what was once Atlanta, now overrun by zombies and with that derelict
tank standing out from the crowd and I just thought: ‘Yeah, that’s how
zombie stories should look like.’ So, what did you do in order to get
the ideas about how the world and the zombies should look like? Did you
watch certain movies, read certain books, look at certain photos?
TM: I really liked the run-down look of the settings in George Romero’s Day of the Dead, and Lucio Fulci’s Zombie. As for the zombies themselves, I really liked what Tom Savini had done in Day of the Dead and the Night of the Living Dead remake. I also loved the inclusion of bugs in Fulci’s Zombie, which I really integrated into my stuff, since I hadn’t really seen it all that much in comics for the most part.
CG: Your
women actually look like real world females, which is still not a given
in the comic industry. No Red Monika or Power Girl bust, no tactically
shredded clothes as with Caitlin Fairchild. How come?
TM:
Well, mainly because I don’t think people can relate as easily to a
story supposedly about real people when none of them look like real
people, but are all superheroes or models. Also, I’m no good at drawing
cheesecake pinup girls.
CG: In the same
vein: How do you regard the general tendency to shy away from any
actual nudity, while strong violence seems to be perfectly okay?
TM:
I think it’s an American hangup that is completely ridiculous. We’re so
repressed I think we allow overt violence because many feel that’s an
acceptable outlet for tension or something. I was continually amazed at
what I was able to get away with putting on the covers of the book.
Unadulterated gore was met with no qualms whatsoever. Blood and guts
and violence all over the place. If a book had a tasteful artistic nude
on the cover, however, a single female nipple would get it filed away
with the porno comics. American society is so deathly ashamed of our
anatomy and sex that it’s sadly comedic.
Kirkman has a
lot of the typically American hang-ups with nudity that I don’t share,
so he’s specifically avoided it in his scripts for some time, though I
didn’t let it stop me in a few slight cases where the bodies were so
multilated it would be ridiculous to have them fully clothed when they
were already pretty much unrecognizable, anyway. I guess years of art
school, looking at nude people all day every day, removed the giddy
taboo associated with the uncovered body, as far as I’m concerned.
CG: What
about the other people involved in making the comic? Did anybody from
Image ever have any problems with your material and adviced you to
change certain things or was Image in general just happy to publish The Walking Dead and focussed entirely on getting the title to the printer and to the stores?
TM:
Image has always been very hands-off with the book. They never get very
editorial about the creative process, usually only worrying about the
actual publishing.
CG: Since you
mentioned your cover designs: How do you feel about the fact that the
individual covers are not included in the TWD paperbacks, not even in
an additional cover gallery?
CG: Do you include Easter eggs in your drawings? For example having friends or family appear as background characters or – in The Walking Dead – as zombies?
TM:
God, yes. All the time. I figure the zombies were people, too, so they
should look like somebody. It was a lot easier then for me to populate
the crowds with real faces I already knew. Saved me a ton of time on
design. Why not?
CG: After the first arc
you left the title and Charlie Adlard took up the pen. Why that? And
did you and Charlie ever talk about how to draw the title in order to
retain a certain visual style?
TM: There were a lot
of reasons I left. Most of which I don’t feel confortable going into
here, but the amount of time it took me to pencil, ink, and greytone
the book each month was causing me to slip on the schedule, especially
when you toss in that I was doing the covers as well, and did a 48 page
issue of BRIT, also with Kirkman, concurrently with The Walking Dead. In the end, though, I knew I had to leave or I would run myself into the ground.
When
I left, there was no communication about who would come on to take
over. Kirkman chose Charlie probably because he knew he could get the
book done considerably faster than me, especially with Cliff Rathburn
doing his shading.
CG: Zombies are still
pretty big, in Hollywood as well as in comics. What do you think about
this zombie boom? Did you read any other zombie titles like Frank Cho’s
Zombie King or George Romero’s Toe Tags?
TM:
I’m grateful for the zombie boom. It was something of a vacuum when we
started the book. Horror in comics had become nearly a dead genre, with
only one or two successes in recent years, and in movies, the best we
had to hope for was looking fondly back on Romero’s oldies and Savini’s
remake of Night of the Living Dead, with some scattered foreign releases like Cemetery Man and Brain Dead.
Little did we know that we were on the cusp of a new zombie
explosion.Hollywood kicked the door wide open for us on that one, and
for that, I’m eternally grateful.
I feel dirty
admitting it, but I haven’t read the majority of the new zombie books
that have come out since, and I have only seen a couple of the newer
movies.
CG: Since you really seem to know about your zombies: Do you have a favourite zombie movie?
TM: I don't know that I could pick a favorite. I love the original Night of the Living Dead.
It's a classic that really did it right. I also liked Tom Savini's
remake in the 90s. It took me a while to warm up to it, but the special
effects are really top-notch and even though the general message of the
film changed, I could appreciate the new film fully. And for sheer gore
and goofiness, I still love Peter Jackson's Brain Dead. That movie cracks me up.
CG: Right now you’re doing Fear Agent for Image and The Exterminators for Vertigo. What are these two titles about and why should people check them out?
TM: Fear Agent
is a 50’s style sci-fi book, basically Rick Remender’s and my love
letter to the old sci-fi monster romps by Wally Wood and the old EC
Comics crew. It’s more about high adventure, with sleek rockets and
bubble helmets, and ray guns and tentacle monsters. We both had gotten
tired of science fiction that was bent on over-explaining the
technology of everything, and seemed to be all about trade federations
and bureaucratic nonsense. We missed stories about tough guys who
scuttled around in rockets and punched aliens for no good reason, so we
decided to make our own.
The Exterminators is a
stranger concept to sell. It’s about Henry James, an ex-convict who is
trying to get his life back on track, starting with taking a job at his
stepfather’s extermination business. He works with some of the weirdest
and most vile characters humanity has to offer, and he comes to realize
that this motley crew of rejects are society’s only line of defense
against nature, which could instantly envelop us all on a moment’s
notice, but which we’ve all pretty much taken for granted or treated
like a nuisance at most. Henry comes to an almost Zen-like revelation
about the purity of his position in life, and goes through some
harrowing twists and turns along the way.
As for why
people should check them out, all I can say is that they should because
they’re good comics, testing some fairly untraveled ground genre-wise,
and they’re both books that I’ve co-created and co-own, so my stake in
them makes me feel like they’re my babies.
CG:
Something I always ask: Which title is your favorite right now? Is
there any comic out there, where you say: ‘This is great. Everybody
should read this.’
TM: Jeez. The majority of books
I’m reading now are older books. EC reprints of all their war books,
and horror and sci fi stuff. I also have a massive Jonah Hex
backlog that I’m slowly working my way through. I enjoy all of Garth
Ennis’ stuff. I also pick up anything [Mike] Mignola touches. I’m
really digging Shaolin Cowboy when it comes out. I also love The Goon and Ex Machina. And Hawaiian Dick, Battle Hymn, The Expatriate and anything else B Clay Moore writes.
CG: Now, looking at these titles, considering what you said about Fear Agent
and that you mentioned earlier that you are dissatisfied with superhero
comics in their current form, do you think that the US mainstream -
i.e. Marvel and DC comics - nowadays lacks a certain sense of fun?
After all, The Goon, Hellboy, Hawaiian Dick and many comics done by Ennis don't take themself too seriously.
TM:
I do. Personally I think having fun is what it's all about. Serious
comics have their place, and I enjoy them immensely, but I don't turn
to superheroes for anything like that. I get tired of reading about
which new superhero's sidekick is addicted to crack or has AIDS.
CG: How
hard is it to eke out a living being a comic book artist? Especially in
the beginning, when you haven’t worked on a high profile series. Do you
have to do additional illustrations (i.e. for advertisings) to make
ends meet?
TM: In the beginning it’s not easy,
especially starting off a new book of your own. I kept a day job at
UPS, throwing boxes around, while I was in school and drawing my first
few books. Fortunately, I got a good gig drawing a BeastMan one-shot
for the Masters of the Universe license and made enough money
to live off of for a couple months as I took the plunge into being a
professional who lives off his art. Kirkman was in a little better
shape, having other projects since his time invested per project was
considerably less than an illustrator’s, and having a wife who was
working as well.
CG: Seeing these
troubles you have as an artist starting your career, which lesson you
learned the hard way would you teach to those who try to break into the
industry?
TM: A couple things. Don't be afraid to
take a chance. Life's too short to sit and wonder if you could have
made something. You fail at 100% of the things you never try. If you
think you're going to spend the next year building your portfolio, but
then in the meantime you get an offer to do a small-press gig that is
likely to not pay, go on and take the gig. You'd be spending that time
practicing for free anyway, but at least this way you'd maybe be
getting published in the process. And you never know, it could be
successful and you will have made it on your own terms.
But
that said, be smart and watch out for yourself. Things happen and just
because you know someone and consider them friends doesn't mean they're
always looking out for your best interests. It doesn't mean
that they're horrible people. You should never shy away from something
that sounds like a worthwhile project, but make sure you're protecting
yourself in writing from the get-go, because any number of things could
happen and turn your entire situation upside down.
CG: I’m
sure you heard this joke far too often by now, but do you ever regret
leaving Iron Maiden to pursue a career as comic book artist?
TM:
I look fondly back on those days, but between my gospel group,
kickboxing, and being the most successful Subaru dealer in Decatur,
Alabama, I’ve managed to keep plowing ahead with few regrets.
CG: And as a closer: What are your ambitions for the future? What do you want to achieve?
TM:
I’d like to be able to break away from the monthly grind of American
comic book production, and be able to take a year or so and produce a
volume of work, sell it and then do it all over again, much like how
novelists are able to work. I’d like to produce a few westerns and some
Viking stories, and I don’t know what else.
In the long
term, though, I just don’t want to fade away. I was awakened recently
by looking at some world-class illustrators, and realized I need to
step up my game. I was nearly stopped dead in my tracks looking at come
of these illustrators, but mostly it really lit a fire inside me to try
and make some really meaningful and inspired work. I want to make my
mark and be truly remembered. That’s my ultimate goal, I guess, pompous
as it sounds. I don’t know if it’s even possible, but that won’t stop
me from trying.
CG: That about wraps it up. Thanks for taking your time and answering our questions, Tony.
TM: No, thank you! This was great!
Walking Dead is TM and © Robert Kirkman, 2006. All Rights Reserved. Mit freundlicher Genehmigung von Cross Cult.
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The first tradepaperback of The Walking Dead will soon be released in Germany, published by 

